Tag Archives: building codes

The patterns of place

(This article originally appeared in Get Ahead Magazine, for the Get Ahead Festival of independent short films in Brooklyn.)

When we speak of the identity of a place, we express a recognition of the patterns formed around us. We may not be conscious of them to the point of being able to draw them back with precision like Stephen Wiltshire, but we can remember them in the abstract, and in this way, identify different places from the abstractions we recall of their patterns. This is how one street can look sufficiently alike another that we can identify a neighborhood, and it is also why a landscape like Liberty City in Grand Theft Auto can feel like New York City, despite the fact that every object has been reconfigured to create a parody environment.

A city’s identity is made by the patterns selected by the people who built them. We can also say that these patterns are the fossil record of the people who inhabited a place. We can read the history, the culture and the sustainability of a place by the combination of its patterns. A building is a hierarchical computation of different processes nested within each other, and these processes can be substituted for others depending on what conditions are encountered.

Echoes of Holland

At the largest scale of patterns there is the building program, whether a house, a church, an office, easily recognizable in any cultural setting. These programs are realized using construction techniques that are conditioned on economic constraints. The Dutch who settled New York City brought with them their basic house program, but these had to adapt to the resources available by, for example, building in brownstone, an economic pattern. Despite this difference they kept features of their homes like stoops, patterns that were at first environmental but then became cultural.

As each successive culture either migrates to or emerges in the city, it needs to adapt the patterns of its buildings to fit its own practices. Fractals like these become habitual:

This is Chinatown in Brooklyn. We can tell it is Brooklyn because the basic patterns, program and materials, are Americanized Dutch. We can tell it is Chinatown because of the use of vertical commercial signs which are characteristic of oriental cultures (their writing being read top-to-bottom instead of left-to-right). The large-scale patterns are extended by smaller-scale patterns to form a full building fractal that is Dutch, American, New York and Chinese. This combination of pattern is the identity of Brooklyn, the people who have lived there and continue to live there.

One particular culture that has often been denounced as an anti-culture is the global corporation. Their aesthetic program has been to impose their corporate identity uniformly on communities, regardless of any consideration for local economic, environmental, or cultural factors. But there have been exceptions, such as the following case, where the corporation decided to extend the patterns of the neighborhood instead of imposing its own.

This Dunkin’ Donuts nested itself seamlessly in an old Dutch building next to a Chinese restaurant, and even improved upon it a bit with orange awnings that preserve the structure of the windows while announcing the presence of this corporate neighbor to everyone on the street. As well as being a demonstration of Dunkin’s neighborliness, it is also a demonstration of the sustainability of the neighborhood. The buildings are resilient, and despite the Dutch builders never anticipating that there could ever exist such a thing as a Dunkin’ Donuts, their patterns have been slightly adapted to fit today’s needs. Some day Dunkin’ Donuts will also be history. In its place will be some other culture which may or may not preserve traces of Dunkin’s presence, but the building itself will remain and serve a new purpose.

So far I haven’t said a word about architecture, which is simply because architecture does not enter the picture unless one has a lot of money for sculptural elements. It is possible to build a good neighborhood without architects, but a great one needs art, and that means getting some architects involved. The best architecture starts with utilitarian patterns, the same functional, economic and cultural patterns we see above, and then expands it by nesting sculptural elements, thus it is still possible to recognize identity of place behind the architecture. This architecture, sculpting the utilitarian shape of the building, becomes the final expression of identity, the artistic currents and fashions that propagate across cultures and then vanish, only to make periodic comebacks.

This is what Brooklyn architects did with these residential towers overlooking prospect park. What is in essence a stack of identical apartments made with the usual economic patterns was extended with sculptural ornament, most impressively around the otherwise obnoxious elevator shafts.

Looking at Brooklyn’s tallest landmark, the Williamsburg Savings Bank Tower, we see patterns that are Gothic, Romanesque, Italian renaissance, Art Deco, all nested within each other and wrapped around a stack of floors that can fulfill any purpose whatsoever. The final product is a building that is worth preserving from a bank, to dentist’s offices, to residences, because the patterns cooperate with each other instead of clashing, and answer our need to feel connected to any of these identities. This is another form of sustainability.

The tragedy of architecture in the 20th century, and the great confusion that came from it, is that modernist architects first banned sculptural elements in favor of purely standardized, globally uniform, utilitarian industrial patterns, then post-modernist architects declared that a building was only a sculpture for living, that the utilitarian should be subordinated to the architect’s artistic expression. The outcome has been a building culture that has no identity when it is not completely incomprehensible, and more than likely has no resilience and no future.

This “Dance Center” is a sad example of this confusion. Were it not spelled out in letters, would we be able to understand anything about this building’s identity? The people who occupy it? What any of its parts do, or if they do nothing at all and are simply there for visual effect? I can’t imagine a future for it. But there is worse.

This building makes no attempt at being anything other than mass human storage, the modernist tower block revived for the bubble epoch. It will likely be a financial failure for being too ambitious while being too redundant. If I were to take an apartment there, it would be impossible for me to tell which window is mine from the outside. What does this say about the people who built it? That they took the easiest path to financial income. What does this say about the people who will live there? That they have nowhere else to go. It is and will remain an alien in the neighborhood, a product that removes identity instead of contributing to it.

Today’s planning establishment attempts to reform the shape of our cities with “form-based codes” that dictate with precision the shape of every pattern. This comes at the cost of outlawing certain unforeseeable patterns that may make a net contribution to the identity of place. It also drives away people that need these patterns, and drains life that is needed to renew the neighborhoods. Last of all, it will not stop a monster like the example above. If instead of dictating shapes, we made it clear how to expand and preserve the neighborhood’s identity, we would all be much freer to live and express ourselves, adding to the history of our environment.

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The Journey to Emergence

This is part I of a series of excerpts of an article to be published in the International Journal of Architectural Research entitled The Principles of Emergent Urbanism. Additional parts will be posted on this blog with the editor’s permission until the complete article appears exclusively in the journal’s upcoming issue.

Of the different domains of design urban design is an oddity. While the design of a machine can be traced to a definite, deliberate act of invention, and even the design of buildings (architecture) is rooted in known production processes, the design of cities was never seriously attempted until well after cities had become a normal, ordinary aspect of civilized living, and while the design of machines and buildings was a conscious effort to solve a particular problem or set of problems, cities appeared in the landscape spontaneously and without conscious effort. This places the efficacy of urban design in doubt. The designers of machines and buildings know fully how the processes that realize their design operate, and this knowledge allows them to predictably conceive the form they are designing. Urban designers do not enjoy such a certainty.

How is it possible for what is obviously a human artifact to arise as if by an act of nature? The theory of a spontaneous order provides an explanation. According to Friedrich A. von Hayek (Hayek, 1973) a spontaneous order arises when multiple actors spontaneously adopt a set of actions that provides them with a competitive advantage, and this behavior creates a pattern that is self-sustaining, attracting more actors and growing the pattern. This takes place without any of the actors being conscious of the creation of this pattern at an individual level. The spontaneous order is a by-product of individuals acting in pursuit of some other end.

In this way cities appear as agglomerations of individually initiated buildings along natural paths of movement, which originally do not require any act of production as dirt paths suffice. As the construction of individual buildings continues the most intensely used natural paths of movement acquire an importance that makes them unbuildable and these paths eventually form the familiar “organic” pattern of streets seen in medieval cities. This process still takes place today in areas where government is weak or dysfunctional, notably in Africa where urban planning often consists of catching up to spontaneous settlement, and in the infamous squatter slums that have proliferated in the 20th century.

transect-of-tultepec

A transect of the city of Tultepec in Mexico provides a snapshot of the different phases of spontaneous urban growth. (Google Earth image)

As urbanization becomes denser, the increasing proximity of concurrent, competing individual interests causes conflicts between the inhabitants of the emerging town. Individuals build out their properties in such a way that it interferes with others, for example by blocking paths or views. These acts threaten the sustainability of the spontaneous order, and to resolve this situation the parties involved appeal to the same judges that rule on matters of justice. These judges, again according to Hayek, are required to restore and preserve the spontaneous order with their rulings. These rulings provide the first building regulations and, when government authority becomes powerful enough to do so, are compiled into comprehensive building codes to be applied wherever the force of that government extends. (Hakim, 2001)

The compiled building codes are later brought by colonists to create new settlements, reproducing the morphology across multiple towns but each time in a pattern that is adapted to the local context. Early town planning efforts are attempts at regularizing the building codes in order to plan for long-term organization of cities, but maintain the spontaneous production process. Most notably the rapid urbanization of New York City was accomplished by very simple rules on the size of blocks laid out in the 1811 Commissioners Plan for New York. Unlike the experience of urbanization in previous centuries, where urban growth was slow and often stagnant, the urbanization of New York took place in a time of rapid social and economic changes, and the city government had to invent building codes involving issues that never could arise in a pre-capitalist society: first the tenement, then the skyscraper, and ultimately, the automobile.

Modernism: the replacement for the spontaneous order

Architects and urban planners of the early 20th century, confident in the techniques of engineering and industrial production, believed that the spontaneous city had become irrational and had to be replaced with a new design fully integrating new industrial technology. The Swiss architect Le Corbusier is famous for designing a complete city around the automobile and building models of his design. In so doing he adopted a process of urbanization that was completely planned hierarchically, applying the processes familiar to architects at the scale of an entire city. He also ridiculed the morphology of spontaneous cities as being the product of donkey-paths.

villa-radieuse

This scale model of Le Corbusier’s Plan Voisin marks the turning point where city plans as constraints on individual initiative are replaced with architectural design at the scale of millions of inhabitants. (Le Corbusier, 1964)

Although the architectural program of high-rise living of Le Corbusier was discovered to be a colossal failure, the modernist process of development replaced spontaneous urbanization in the industrialized world. The housing subdivision substituted adequately for the high-rise tower block, providing affordable housing in large numbers to a war-impoverished society. This production process is still in force today, separating cities into three distinct zones: residential subdivisions, industrial and office parks, and commercial strips.

Modern city planning has been successful at its stated objective, producing a city designed specifically around automobile use, yet it was immediately and has been perpetually the target of criticisms. Most significantly the vocabulary of these criticisms had to be invented in order to spell out the critics’ thoughts because the type of deficiency they were observing had never been seen. Words like placeless or cookie-cutter were invoked but fell on the deaf ears of urban planners who were trained in Cartesian processes and industrial production techniques.

The most devastating criticism of modernist urban planning came in the form of a sociological study and personal defense of the spontaneous city, the book Death and Life of Great American Cities by Jane Jacobs. (Jacobs, 1961) In it she described in great details how the functions of a spontaneous city related and supported each other. Her concluding chapter, the kind of problem a city is, is still the most relevant. In it she attacks the scientific foundations of urban planning at a paradigmatic level, and claims that the methodology of the life sciences, at the time undergoing the revolution created by the discovery of DNA, is the correct approach to studying cities.

Death and Life of Great American Cities has been adopted by contemporary urban planners as a textbook for urbanity. Its descriptions of the characteristics of a city are now the models upon which new developments are planned. The old urban development of housing subdivisions and office parks is being substituted for the new urban development that has streets, blocks, and mixed uses, just as Jacobs had described to be characteristic of life in the city. A major difference between Jane Jacobs’ preferred city and the new urban plans remains. The layout of mixed uses is organized and planned in the same process as Le Corbusier planned his city designs. The scientific suggestions of Jacobs have been ignored.

The discovery of emergence and complexity science

In the time since Jacobs published her attack on planning science molecular biology has made great technological achievements and provided countless insights into the morphology of life. In parallel the computer revolution has transformed the technology of every human activity, including that of design. But the computer revolution brought along some paradigm-altering discoveries along with its powerful technology. In geometry, the sudden abundance of computing power made it possible for Benoit Mandelbrot to investigate recursive functions and his discovery, fractal geometry, generated a universe of patterns that occurred in many aspects of the physical universe as well as living organisms. (Mandelbrot, 1986)

Some thinkers saw that the life sciences were part of a much more general scientific domain. They formed the Santa Fe Institute and under the label complexity studied not only organisms but also groups of organisms, weather systems, abstract computational systems and social systems. This research formed a body of theory called complexity science that has resulted in the creation of similar research institutes in many other places, including some centers dedicated specifically to urban complexity.

Their scientific revolution culminated in two major treatises within the last decade, both from physicists practicing in a field of complexity. The first was A New Kind of Science by computer scientist and mathematician Stephen Wolfram (Wolfram, 2002), where he presents an alternative scientific method necessary to explore the type of processes that traditional science has failed to explain, presenting a theory of the universe as a computational rule system instead of a mathematical system. The second was The Nature of Order (Alexander, 2004) by architect Christopher Alexander, where he presents a theory of morphogenesis for both natural physical phenomena and human productions.

A definition of emergence

To define what is meant by emergence we will use the abstract computational system upon which Wolfram bases his theories, the cellular automaton. Each cell in a row is an actor, making a decision on its next action based on its state and the states of its direct neighbors (its context). All cells share the same rule set to determine how to do this, that is to say all cells will act the same way with the same context. In this way each row is the product of the actions of the cells in a previous row, forming a feedback loop. The patterns of these rows are not in themselves interesting, but when collected in a sequence and displayed as a two-dimensional matrix, they develop complex structures in this dimension.

rule30

The 30th rule of all possible rules of one-dimensional cellular automata produces a chaotic fractal when displayed as a two-dimensional matrix, but most other rules do not create complex two-dimensional structures. The first line of the matrix is a single cell that multiplies into three cells in the second line in accordance with the transformation rules pictured below the matrix. This process is reiterated for the change from the second to the third line, and so on. All the information necessary to create structures of this complexity is contained within the rules and the matrix-generating process. (Wolfram, 2002)

The same general principle underlies all other emergent processes. In a biological organism a single cell multiplies into exponentially greater number of cells that share the same DNA rules. These cells create structures in a higher dimension, tissues and organs, which form the entire organism. In the insect world complex nests such as termite colonies emerge from the instinctual behavior of individual termites. And in urbanization, buildings form into shopping streets, industrial quarters and residential neighborhoods, themselves overlapping into a single whole system, the city.

References

Alexander, Christopher (2004). ‘The Process of Creating Life’, The Nature of Order Vol. 2, Center for Environmental Structure
Corbusier, Le (1964). La Ville Radieuse. Éléments d’une doctrine d’urbanisme pour l’équipement de la civilisation machiniste, Édition Vincent Fréal et Cie, Paris, France
Hakim, Besim (2001). ‘Julian of Ascalon’s Treatise of Construction and Design Rules from Sixth-Century Palestine,’ Journal of the Society of Architectural Historian, vol. 60 no. 1
Hayek, Friedrich A. (1973). ‘Rules and Order’, Law, Legislation and Liberty Vol. 1, Routledge and Kegan Paul, London and Henley, UK
Jacobs, J. (1961). The Death and Life of Great American Cities, Random House and Vintage Books, New York, USA
Mandelbrot, Benoit (1986). The Fractal Geometry of Nature, W.H. Freeman, New York, USA
Wolfram, Stephen (2002). A New Kind of Science, Wolfram Media, USA

Scale-free urban systems

In previous comments, I have argued that what makes cities different than building projects was the fact that they have to deal with change and uncertainty, and that subdivision-planned developments are economically inferior to random growth. These arguments rely on the fundamental quality of cities as systems, a property that places them in the same class as biological systems while separating them from mechanical systems. This quality is being scale-free. That is to say, a city can work no matter what size it takes.

The ability of a system to function at multiple scales is behind the growth process of all multicellular lifeforms. It all starts as a single embryo, multiplying into thousands and millions and billions of cells. These cells work together to emerge the form of a sapling, which immediately begins to function autonomously as it grows into a full-sized tree. The processes in the DNA of a tree are able to function at whatever scale the tree grows. They can work even if half the branches are cut off, for example to make one of those distinctively-French square trees.

It should be obvious that this is a radically different quality than those possessed by mechanical system. We cannot imagine a car growing with us over the years. We cannot imagine a car working if one of the wheels is taken away. In a mechanical system, action is linear. If one system or sub-system fails, the whole structure fails. In a scale-free system, no single sub-system is that critical, although they each have a marginal impact on the total efficiency of the structure. So a tree might not die from being cut square, but it will not function as efficiently.

The idea of creating something whose size is not going to be known is alien to engineering and architectural practices. But this is not to say that it has never been done before. The Internet is without a doubt a great achievement of scale-free system design. Its foundations, Arpanet, was intended by the military men to be a communications system that could function through a nuclear war, which implied a catastrophic loss of infrastructure in random places. The cables and links that you are using relate directly back to this original system, and they have grown to such a scale that no one really knows how big it is. If it works, don’t fix it. But how does it work?

The idea of a network that could continue to function despite bombardment was actually demonstrated in World War II, when large-scale strategic bombings of cities devastated Germany and Japan. Quite surprising was the fact that, instead of resulting in a massive exodus of urban populations to the countryside, leaving ghost towns behind, bombed cities continued to function, supporting the lives of their residents and industrial war effort, although with greater hardship. Despite catastrophic reduction in scale, cities adapted and continued to work. The modernist plans for cities of 1,000,000 people of the time were set up to fail. By designing in advance the final form of a city as if it were a building project, just bigger, modernists failed to understand the fundamental benefits of cities. Even those plans that were realized, like Brasilia, face intense pressure to change their scale and grow new relationships, as witnessed by Mr. Bill Hillier.

The systems that allow the internet to work are founded upon relational rules. It is by defining protocols for how different networks relate to one another that all of them come together to form the Internet, without any of them being really aware of the scope of the entire system. The form the system takes is fractal. (A fractal is a relational rule applied repeatedly.)

The most simple form a city can take is that of a village on a road. But what is the difference between one village in the countryside, and 100,000 villages in a metropolis? It is the spaces that tie them together at a larger scale. From an “urban village” where your house is you enter an avenue, which has shops and activities and businesses along with faster movement. The avenue relates the villages together, and the grand avenues relate the avenues together. The expressways link the grand avenues, all the way up to the airports who link the cities together. Building these relationships is the basic day-to-day work of city corporations.

Relational rules also appear in the essential tool of urban planning, the building code. Building codes ideally allow the maximum flexibility in local problem-solving, the design of a building, while integrating the building smartly into the urban fabric of the city as a whole. A good building code is itself scale-free. It defines how anything from a bungalow to a soaring skyscraper is to be shaped in order to be compatible with the whole.

If done right, a city plan will work beautifully whether it is growing or shrinking, whether it has ten inhabitants or ten million. The job of designing cities is not so much about determining form, but about defining the processes that will generate their form.